Flying is often a stressful experience. A major part of that problem is that it's hard to get up to date information about your flight or even about the airport itself. 

Project Goal
My goal is to create an app that puts a focus on its users by giving them what they need, when they need it at every step of the flying process. 
Competitive Analysis: FlightTrader24
A third party apps that's more on the gimmicky side. It's $3.99 to purchase and you have to pay extra for important features like getting flight status alerts on your phone
Competitive Analysis: JetBlue
This is a free app with a matching Apple Watch app. Its use extends beyond flight information into booking flights and planning trips which adds a lot of extra complexity and clutter. Big airlines have the money to do better designs but are only useful if you only fly with one airline
Target Audience
Take Off targets people who are flying, especially those who have to split their attention. This could be because they are running late or are flying in a large group or with children. The app is also beneficial for those who are disabled.
I thought a lot about what the user would need during the flying process. I wanted to make the pages as user friendly as possible and give users exactly what they needed at every step of flying.
Information Architecture
I wanted the majority of the pages to be under the section for todays flights, breaking down the process into its most simple steps. Notifications were also a big part of the the app in order to alert the user with critical information.
Mood Board: Dark and Eye Catching
This direction provides a dark and engaging sense for the user. It uses darker colors with accents of brighter colors. These colors will draw the attention of the user to important bits of information and adds visual interest to the design.
Final Designs: Main Menu
The initial page of the app where the user can find information about current, past or future flights.
Final Designs: Boarding Pass
Notification that the user’s flight is boarding. They can then get their boarding pass scanned or see flight details.
Final Designs: In-Flight Use
Notification that the user’s airline provides use of Take Off on the flight. They can then see information about the flight or turn on airplane mode.
Final Design: Airport Information
View of the side menu and information the user would see if they were taking a connecting flight somewhere. They have the option to find restaurants shops and bathrooms around them.
Interaction Design: Main Menu
Expand the main menu to check the information for your flights for the day as well as past and future flights.

Interaction Design: Boarding Pass
The user gets a notification with their boarding pass when its time for them to board. They also get a visual confirmation to let them know they're checked in correctly.

Interaction Design: In-Flight Use
Before take off the user gets a notification with a convenient button to switch to airplane mode.  They can also view flight details while in the sky.

Interaction Design: Airport Information
Quickly get important information when every minute counts between flights like restaurant and bathroom locations in the area around you.

Interaction Design: Side Menu
Find other important tools and information tucked away in the side menu.

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